In an exclusive interview with Gamespot, Spencer said that consistency would be at the top of the agenda for the new console, ensuring that games load fast and run at the highest frame rate possible (in this case, 60 frames-per-second). Crucially, backwards compatibility will play a major role in the console’s design.

“Making sure that all four generations of content — so the original Xbox games that run on your Xbox One today, the OG Xbox; the 360 games that run on your Xbox One; your Xbox One games; and the new generation games — all run on the next platform is important to us,” said Spencer, adding that players with different generations of consoles will still be able to play each other.

Furthermore — and in a move that Spencer says “is a little bit new” for Microsoft — the console will “respect the compatibility of the controllers you already have.” Spencer points to players’ investment in personalized controllers, and says that the company wants to make sure those are compatible with future generations of the console as well.

This is all good news for Xbox fans. Upgrading to a new console can be a headache — restrictions on backwards compatibility and cross-gen gaming means players lose out on their previous gaming investments, or even put off buying a newer console because of all the mucking around involved. Microsoft seems to be showing genuine respect for its audience with these features, which is vital if the console is poised to dominate the market as critics believe it will when it launches next year.

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av, backwards compatibility, business, controller, frame rate, gaming, microsoft, personal computing, personalcomputing, Project Scarlett, services, Xbox

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